To Think About . . .

It’s not whether you win or lose, it’s how you place the blame. Oscar Wilde

 

 

 

My Latest Book

Product Details

Also available on Amazon.com, Amazon.fr, and other Amazons and bookshops worldwide! 

Search This Site
Log-in
Latest Comments
My Other Books

Product Details

Product Details

Product Details

The Pathway to Awesomeness

Click to order other recommended books.

Find Us on Facebook Badge

Discussion Forum > No-dismissal speculation

Since Mark's "Experimenting again" thread has stretched to two pages, it seems like time to start a new one, in this case focusing on our wild speculations as to what he means by there being no dismissal in the new system. A few guesses have been posited, and shot down already.

My first guess is that there is some sort of limit to the number of tasks or pages, beyond which the oldest undone task(s) must be crossed off and either reentered or deleted (forever). This would not be "dismissal" as Mark has defined it previously, where one would highlight the undone tasks on the page and then consider reentering them after a period of reflection. Of course, if one simply reenters everything, the number of tasks will not change, but presumably some of the old stuff would simply be deleted.

My second guess is similar but more radical: perhaps there is a rule that, after a certain number of page visits (N-1), every undone task must be done on the Nth visit to that page. This would be like the old C2 rule in SF. Of course, deciding not to do a task (i.e. delete it) is a valid action, so there is still an escape hatch here.

Please post your guesses, until Mark reveals the answer.
August 29, 2011 at 18:22 | Registered Commenterubi
Wild guesses will get you nowhere!
August 29, 2011 at 18:41 | Registered CommenterMark Forster
Every time Mark invents a system, there's speculation about maybe this or that or the other innovation on previous systems. No one has ever successfully guessed, except for DWM where Mark left an abundance of clues on its workings. Then Mark reveals the system and it turns out to have a unique innovation not apparent in any previous systems.

Every time.
August 29, 2011 at 21:56 | Registered CommenterAlan Baljeu
Guessing is fun and entertaining :D
August 30, 2011 at 2:30 | Registered CommenterErik
I'd like to buy a vowel, please.
August 30, 2011 at 8:11 | Registered CommenterRainer
You better buy a towel! Mark will destroy the earth in order to make way for his new system ;-)
September 1, 2011 at 23:59 | Registered CommenterChristian G.
<<You better buy a towel! Mark will destroy the earth ...>>
Don't panic!
September 2, 2011 at 2:07 | Registered CommenterBernie
<< Don't panic! >>
I'm pressing the red button ...
http://davidseah.com/blog/2005/02/dont-panic/
http://www.bbc.co.uk/radio4/hitchhikers/game_nolan.shtml
;-}
Unfortunately it only gets me a hhguide.xml failed error
:-(
September 2, 2011 at 11:41 | Registered Commentersabre23t
You make me feel like Ford Perfect!
:-)
September 2, 2011 at 15:19 | Registered CommenterRainer
<<Unfortunately it only gets me a hhguide.xml failed error>>
Dang! Me too, even in Firefox.
September 2, 2011 at 16:39 | Registered CommenterBernie
That would be par for the course with the Guide. Refer to the above advisory message. ;-)
September 2, 2011 at 18:31 | Registered CommenterAlan Baljeu
... not dismissing this off topic tangent yet ;-) ...

Googling found me http://pot.home.xs4all.nl/infocom/hgg.html albeit lacking the promised full illustrations of the non-working flash version.
September 4, 2011 at 2:21 | Registered Commentersabre23t